SDEF
//
// Initialization settings
//
path models/trocket
scale 1.0
trocket_base.tga
trocket_base.sbm
idle trocket_fired.sam

id 10 group light fullbright
id 20 group end bone exhaust 0 0 0

//
// Initialization settings
//
!init:
server aliascache thrust "weapons/rlaunch/stmmchn.wav"
server aliascache	fire "weapons/rlaunch/stmmchn.wav"

//
// Main section
//
!main:
client idle first bonespawn exhaust sprites/exhaust.spr time 5 scale 0.6 animate animateonce

//
// SinED section
//
/*SINED Projectile_DrunkMissile (.3 .3 1) (0 0 0) (0 0 0)
Rocket
*/




